Micro Universe — a WebAssembly (C++/WebGL) space-flight sandbox. You pilot a procedurally-generated 3D spaceship through a vast void filled with unique, procedurally-generated "molecules" that look like mini solar systems.

  • Goalless exploration: steer with the mouse (direction) and W/S (3 acceleration levels), gliding from molecule to molecule at a pace that lets you study each one up close. The ship can't pass through molecules and stops at the world's edges.
  • Procedural everything: every molecule is built from a seeded combo of base shapes, vertex modifiers, decorations, orbiting sub-molecules, and psychedelic shaders/textures — no two are alike. A seamless 4K starfield skybox and distance-based darkening with selectable easing curves complete the look.
  • Live tuning menu: regenerate the world (seed, size, spacing), teleport to center, and adjust visibility radius, acceleration, camera, skybox, nebula/star brightness, and the static randomization parameters — all persisted across reloads, with a reset button.
  • Runs anywhere: ambient generative music, a 30-second ship trail, fullscreen mode, and on-screen touch controls for mobile.

In one line: a meditative, infinitely-varied procedural spaceflight explorer you can tune and regenerate on the fly.

Generated with local Qwen3.8 on Radeon 9700 Ai Pro

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